Double number of attacks made if target is within half range. Meaning of breacher. However, Model D is not within 2" of Model A and so these two are not within Engagement Range. Each time a model in that unit makes an attack, subtract 1 from that attacks, Each time a model in the charging unit makes an attack, subtract 1 from that attacks. The kit comes with so many heads, you could assemble everyone without a helmet if you wanted. 1 / 2. Often deployed from a Devilfish APC, they are able to rapidly deploy and lay down withering barrages of fire against their foes. The Fire Warrior Shasui can be equipped with 1 markerlight. More then enough firepower to take out MCs or MEQ with ease. Once youve taken away the Breachers ability to move quickly, you will be able to easily outmaneuver much of their meaningful firepower by staying at least 10 away if not greater than 15 away to completely negate them. Kroot Farstalkers This is a great inclusion into the set, as it will help keep Breachers viable on more traditional Kill Zone boards. After four years 'on the line' as a standard Shas'la, Fire Warriors can undertake the Trial by Fire, an ancient ritual that can see them promoted to Shas'ui. Here's what to expect. Full Masthead & Authors. A Support Turret is equipped with: missile pod. So at most ranges a Pulse Blaster is as good as a Pulse Carbine (minus the Pinning) but at very short ranges it becomes far more effective, cutting most MCs and MEQs to pieces with ease. Breachers also come with a Field Relay Amplifier; this does nothing on its own, but if they are in a squad with a Guardian Drone, it improves the save they receive from it to a 5++. With the arrival of close quarters combat to Kill Team we are given a team that seems almost tailor made for the new rules, Imperial Navy Breachers. All of your operative data on one sheet (10 per side). Before selecting targets, select one of the profiles below to make attacks with. However, if they are Viorla Breachers, then youll be free to use their BS4+ as well as potentially use their Hot-Blooded stratagem (allowing them to shoot twice, 2CP). They have no direct combat function, and serve almost entirely to expand the range of abilities of their attendant Armsman operative. Announcing: The Unified Tournament Circuit (UTC). For my paint scheme, I decided to lean into the everyone is a baddie theory and went for a dark and menacing scheme, which I think ended up having some light Battlestar Galatica vibes. In tight spots and enclosed spaces where the range of more conventional Tau units would be useless is where they come into their own. The operative may select a point within 6 inches, and any operatives with 2 inches of that point lose 1 APL on a roll of a +4. A Fire Warrior Strike Team is a high-speed detachment of shock troops who lay down sheets of withering pulse rifle fire, throwing electromagnetic pulse grenades and aiming powerful tactical support turrets at a rapidly-depleting foe. You can unsubscribe at any time. Others have multiple nubs, to align the legs, but ensure that you dry fit before you glue to make sure that everything fits as intended. The defensive use is often more helpful; in this role, the Breacher Team(s) are a smaller component in a Tau force and act as your last-ditch defense against an enemy that has gotten too close. Breachers play fairly close to the fluff and in the fluff the relatively wide open spaces of the typical tournament table are not where they are supposed to be. Unfortunately here is where Breachers begin to appear a little lackluster. Obviously the real tough customers would just run through them but whatever. forms: { Another excellent and fluffy ploy that can do a lot to keep your operatives alive. The main feature of Breachers are their weapons, the Pulse Blaster. The support turret isnt set up when the rest of the unit is. Your typical leader operative, slightly tougher and deadlier than a generic operative, with a special ability that reflects their role as leader. If Morale test exceeds units Ld, one model flees and other models must take Combat Attrition tests. When your operatives are initially setup you choose which ammo type theyre equipped with. Summary: cards substitute. 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However, with the introduction of the Into the Dark missions in competitive play you can expect these guys to be a nightmare to play against, theyre durable, numerous, deadly up up close, and versatile. Like the majority of my other skirmish stuff, I primed these guys with my usual spray of Army Painter Leather Brown base and then a zenithal coat of Army Painter Skeleton Bone. I love the idea of breachers but I think youre final paragraph sums up their game usefulness. Each time a model in that unit makes an attack, subtract 1 from that attacks, Each time a model in the charging unit makes an attack, subtract 1 from that attacks. Speaking of options, are the Devilfish optional? event : evt, I did not oder this I do not want this thankyou Idid not order this! Drones will dive into the path of incoming fire without a second thought if it means protecting Tau lives. Except for one Breacher, all the others have two builds, either a standard shot-gun wielding Breacher or the specialist build. callback: cb Cannot make a charge move within Engagement Range of any unit that was not the target of the charge. Man I wish chaos space marines actually got bolt rifles. In some important ways, namely range and potential number of shots per model, they are outclassed by Strike Teams, so while you may see them on the table from time to time due to their strengths, they wont be the norm. Rather than charge into hand-to-hand combat, Tau soldiery instead intensify their fire patterns and systematically lay waste to the foe. Have any questions or feedback? Probably not. Navy Breachers are a strong check in the win column in my book, they look great and most of their abilities range from good to great, while simultaneously meshing with the fluff behind the team. Please let me know if you spot any typos/errors or have any feature suggestions. Their shield and shotgun slot together solidly and the connection points to the torso are very straightforward. Place an attack or defense token, depending on which ploy you choose, and place it anywhere in the kill zone. An operative simply gains 1 wound, which is a fantastic way to elevate nearly the entire team it 8 wounds, an important thresh hold. Guardian drones have a 5++ invuln save. Fire Teams: start your Kill Team here. The turret cant move for any reason and is destroyed if the Breacher Team moves out of coherency with it. Just finished my first Killteam along with a custom datasheet page :D Can't wait to get these boyz out there! Sacean cadres maintain close contact with Air Caste spotters in low orbit whose intelligence scans augment the accuracy of the Fire Caste. Pulse carbine used in the following datasheets: Missile pod used in the following datasheets: Markerlight used in the following datasheets: The MARKERLIGHT keyword is used in the following Tau Empire datasheets: The TAU AUXILIARY keyword is used in the following Tau Empire datasheets: The TAU EMPIRE keyword is used in the following Tau Empire datasheets: The BORKANDALYTHFARSIGHT ENCLAVESKELSHANSACEATAU SEPTVIORLA keyword is used in the following Tau Empire datasheets: The DRONE keyword is used in the following Tau Empire datasheets: The BORKANDALYTHFARSIGHT ENCLAVESKELSHANSACEATAU SEPTVIORLA and DRONE keywords are used in the following Tau Empire datasheets: The INFANTRY keyword is used in the following Tau Empire datasheets: Smart missile system used in the following datasheets: Pulse rifle used in the following datasheets: The TRANSPORT keyword is used in the following Tau Empire datasheets: The DALYTH and CORE keywords are used in the following Tau Empire datasheets: The PHOTON GRENADES keyword is used in the following Tau Empire datasheets: Pulse pistol used in the following datasheets: The TAU SEPT and CORE keywords are used in the following Tau Empire datasheets: This datasheet has Troops Battlefield Role. After the Scouting Phase you may open one hatchway. The Imperial Navy Breacher Kill consists of 12 operatives, which means that to make a playable team out of the box contents, you must select the Navis Void-jammer and Navis Surveyor. Previous Next Both Models B and C are within Engagement Range of Model A, as the shortest distance between them passes through an open Hatchway and they are within 2" of one another. Roster: manage your Kill Team here. Marketing Manager: Mars Garrett Tau are trained to dominate the battlefield with relentless volleys of overlapping pulsefire. THE Kill Team Reference sheet : r/killteam. Shielded operatives are not considered in line of sight to enemy operatives if any cover lines are dawn across the Endurants base, unless that enemy operative is on a vantage point. Narrative Dataslate: manage narrative data (stash, assets, spec ops, etc.). Breach and Clear - Imperial Navy Breacher Kill Team. listeners: [], Sacean cadres maintain close contact with Air Caste spotters in low orbit whose intelligence scans augment the accuracy of the Fire Caste. Players looking to max the potential of this team may unfortunately have to purchase a second sprue if they want to put 12 Breachers on the table. From a competitive standpoint I predict they will be slightly stronger than The Blooded in standard Kill Zones, but still lag behind Veteran Guardsmen or Novitiates. [3], Fire Warrior squads are typically armed with Pulse Rifles but sometimes are also seen with Pulse Carbines and Pulse Blasters and the Shas'ui may be equipped with a Markerlight. Some Tau perform complex drills in which they train to operate their weapons at extremely close range. In addition, add 1 to armour saving throws made for the bearer. Combine this equipment with Brace for Counter-Attack and Defense Order and you have an incredibly durable team. Unit. This latter ability, while cool and fluffy, is an extremely convoluted way to basically simulate the effects of a vantage point, and while it may have its uses in the close confines of Into the Dark, it is extremely limiting for a standard Kill Zone. Tau Empire Boarding Actions Battle Tactic Stratagem, Use this Stratagem in your Command phase. Well, as discussed before they have to get close to the enemy to function effectively; this means we can either use them offensively (as a spearhead unit that moves aggressively towards the enemy) or defensively (as a shield unit that deters the enemy from coming too near us or punishing them if they do.). As mentioned above, they come with the Grenadier, who you should always take. If they succeed in the Trial, they can go on to serve in elite Battlesuit units. This unit can be equipped with up to two of the following, in any combination (. Typically my breachers arent seeing combat until turn 3, but they always make their points back. Operative Cards: loads data from the Roster. Drone Al are adaptive enough to be assigned individual missions by their masters. and theSurveillance (1 AP)action, which allows a surveillance token to be placed within 6 inches of the C.A.T. So if your plan is to take multiple large units of Breachers (like 20 or 30), then you might see the Guardian Drone pay for itself and then some. Sr. Editor & Publisher: Larry Vela Breachers come with two unique abilities: The first, Breach and Clear, is perhaps one of the more powerful unique abilities we have seen from a team. However, if you fail to kill your target you can expect to get immediately assaulted and killed, so there is definitely some caution involved. Operatives equipped with this are immune to APL reduction and the Stun ability. Tabletop Gaming: Store, Events, Paint Studio, Content. This is a fantastic ability as there is no limitation on what operatives can be activated in this way. A set of Datasheets specifically designed for using your T'au Empire Citadel miniatures in games of Warhammer 40,000: Apocalypse. However, if you combo them with something more substantial like Darkstrider (who gives a plus 1 to wound) and/or the Breach and Clear! Hi folks, just got the new into the dark box and started putting together the models. If they keep adding new rules, I might need to move the Special Rules section to another page to make this a two-sided reference . They become a separate unit once set up and the best way to negate the buffs the Guardian Drone provides is to just kill it. The trick for Breachers, then, is to get delivered to this range without dying and their usefulness to you will depend on your proficiency in doing that. Support Turret models are ignored for the purposes of determining a units, The destruction of Support Turret models is ignored for the purpose of, Support Turret models do not take up space in a, Instead of following the normal rules for. Datasheet-related Stratagems FOCUSED FIRE 2CP T'au Sept - Battle Tactic Stratagem || Tabletop Spotlight, Survive Zombies, Killers, and Dungeons || Tabletop Spotlight, Arks of Omen Comes To A Deadly Conclusion || Arks of Omen: The Lion, 40K Top List Of The Week: September 12th - The Drukhari Show. Subtract 1 from hit rolls if the firing models unit Advanced. Credit: Rockfish. Additionally, he has three wounds over the standard armsman and comes with several unique abilities that serve to help him and his allies stay alive. He trades in his shotgun and axe for abigger axe? Improve the Armour Penetration characteristic of that attack by 1. Faster, deadlier and tougher and with a whole host of support, Crisis teams should take their rightful place as a core part of Tau armies everywhere. Formatted to be trading card sized. The different between AP5 and AP3 is enormous, and even against those 2+ save models the S6 really can help a lot as well- it even can do a number on light vehicles. Every Day new 3D Models from all over the World. And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart! Required fields are marked *. The former is simply the standard weapon profile already available to the weapon, while the latter allows the operative to only use the long range profile of the weapon, but with +1 damage and +1 BS, effectively turning your shotgun into a lasgun. Their good body count and overall datasheet strength keeps them from being totally out-manned in any matchup, but they have a weak set of ploys and no way to deal with something like a well-piloted murderclown team. I painted their coats and other cloth with Black Legion Contrast (which I may note, is pretty close to Corvus Black) and a highlight of grey. The Surveyor is essential the Breacher variant of the Commsman with access to two separate abilities. Its main weakness is that it will likely be less useful against elite teams as the odds of your armsmen each individually gunning down two Space Marines or Custodians is very unlikely. Some Tau perform complex drills in which they train to operate their weapons at extremely close range. Like most Tau units, Breachers can become quite scary when combined with a bit of markerlight support alongside certain units special abilities and stratagems. Make sure that youre screening effectively with chaff units that will keep the Breachers from getting within 5 of your valuable targets. The reverse side of each card features the faction's icon. A subreddit dedicated to Warhammer 40000 specialist game, Kill Team. A model with an invulnerable save can use it instead of its normal Sv. The Fire Warriors Breacher Team specializes in brutally effective close-range assaults, clearing buildings of threats in a tight, tactical formation and delivering sharp, shockingly sudden frontline displays of raw incendiary power that grind enemy soldiers into dust, discharging Pulse Blasters and hurling Photon Grenades until they are certain Perhaps the most generally useful piece of equipment available to the team. This is a good ploy, but is unfortunately a bit overshadowed by others in terms of usefulness as the standard Voidsman firearm has the same normal and critical damage profile. Any advice on the delay? With so many things in the game being so fast these days (Thunderwolves, Warp Spiders, flyers, etc) Breachers sadly have very little place in a competitive Tau army, though they might occasionally see use as filler troops. } Hurling a volley of photon grenades, the Tau leave their enemies dazzled and disorientated, unable to close the distance into combat at a crucial moment. In my experience, breachers are not a unit that needs to sweep the game. In addition, he comes with a Demolition Charge, a single use ranged weapon with 4 atks, +3 hit/wound, 4/6 dmg, AP1, Blast 2 inches, Indirect, AND a 4 inch range. stratagem (pick an enemy unit that is receiving the benefit of cover, the Breacher Team rerolls failed wound rolls against the enemy unit until the end of the phase, 1CP), they can become absolute monsters and even capable of taking out light tanks on occasion. I only did one sub-assembly, which was on the Navis Endurant. If you disable this cookie, we will not be able to save your preferences. Inspired by the fieldcraft of alien auxilia, the warriors of Dalyth are practised in subtly encircling their foes. Fantastic ploy, Breach and Clear is already an immensely powerful team ability, and abilities that increase operative APL are only icing on the cake. Declare targets of the charge (must be within 12"). Recon Sweep: 1 CP. They should be pretty handy in Zone Mortalis. This is an excellent little surprise you can drop on opponents when they try to take objectives from you. About half way now. It is important to note that the C.A.T. My Kill Team Reference sheet has been updated to version 1.4, changing the layout a bit and adding some stuff from Chalnath like Doors, Hatches and Punishing Vantage Point. Login . This is typically achieved via a Devilfish , which has a carrying capacity of 12 so more than enough to carry either a full Breacher Team and any accompanying drones or a couple of MSU . This weapon does not inflict damage. This makes for a harder decision on the part of the player as the abilities provided by the Gheistskull or C.A.T. Equipment Cards: faction specific and general equipment cards. Tau are trained to dominate the battlefield with relentless volleys of overlapping pulsefire. } Allows units within 6 of a charged unit to fire overwatch as if they were the target of the charge, at the cost of not being able to fire overwatch again that turn, Auto-pass moral tests if you roll a 6 on a Morale test. The destruction of the turret is ignored for the purposes of Morale tests. These rules are especially handy in Into The Dark thanks to the Close Quarters special rules giving Torrent and Blast weapons the Lethal 5+ trait. All rights reserved. In addition, Fire Warrior helmets contain a number of aids, including sensors, target-trackers, air quality monitors, and communications uplinks. Full list of Tau Empire units sharing same Battlefield Role follows: The BREACHER TEAM keyword is used in the following Tau Empire datasheets: The STRIKE TEAM keyword is used in the following Tau Empire datasheets: The CORE keyword is used in the following Tau Empire datasheets: The FIRE WARRIOR TEAM keyword is used in the following Tau Empire datasheets: The PATHFINDER TEAM keyword is used in the following Tau Empire datasheets: If this unit contains a Support Turret model, it has. Email address: Tau Codex Review: Troops: Breacher Squads. Working in close coordination, they hunt and destroy the most dangerous enemy targets. Drones will dive into the path of incoming fire without a second thought if it means protecting Tau lives. Each model must be in unit coherency with one other model from own unit. The unit may take a DS8 Tactical Support Turrent equipped with either a missile pod (MP) or smart missile system (SMS).